Hello all! What a great day to learn Unreal!
I’ve been trying to study about twist bones…since my character’s rig is definetely in need of it.
So I downloaded echo project and started to dig more into it.
And, I noticed that when I rotate Echo’s hand bone, its lower twist bone is also starting to rotate a bit. I wonder how is this happening since it is not in parent-child relationship.
And when I tried to import echo to Maya, the twist bone isnt rotating at all.
So it must be driven in Unreal Engine.
By what and how are these bones driven?
thanks in advance!