Ivan Elizarov - Codec Bridge MRQ

CodecBridgeMRQ is a plugin for Unreal Engine that adds a new type of export settings to the Movie Render Queue (MRQ), allowing you to directly use external codecs and encoders via FFmpeg (NVENC, AOM, SVT, ProRes, DNxHR, and more).

The plugin creates a bridge between Unreal Engine’s rendering system and external video encoding tools, providing a flexible way to output final videos in the desired formats and containers (MP4, MOV, MXF, MKV).

Documentation: Link

CodecBridgeMRQ does not perform direct video recording and has no built-in frame capture mechanism. It works with the rendered image sequences provided by Unreal Engine’s Movie Render Queue. In other words, the frame rendering (PNG, EXR, and other formats) is handled entirely by Unreal Engine, while CodecBridgeMRQ only performs external video encoding of these frames (MP4, MOV, MXF, MKV, etc.) via FFmpeg

The plugin is a bridge interface to work with. But for everything to work, you need you need to download ffmpeg to work.

🔧 Main Features

  • Designed as an easy-to-use interface for working with FFmpeg.

  • Full support for GPU-accelerated codecs (NVENC, AV1, HEVC, etc.).

  • Includes optimized Quality Presets for best performance and output quality.

  • Supports resolutions up to 16K, with automatic filtering of unsupported codecs.

  • Flexible control over quality profiles, bitrates, and ProRes/DNxHR profiles.

  • Displays FFmpeg logs directly inside the Unreal Editor.

  • Fully integrated into the Movie Render Queue UI — no external interface required.
    You only need to specify the direct path to your ffmpeg.exe file.


🚀 Advantages

  • Simplifies the video encoding process in Unreal Engine using a ready-made interface for FFmpeg.

  • Eliminates the need for manual command-line work or scripts.

  • If needed, you can easily copy and modify the generated command line to suit your specific requirements.