Post the error message if it fails. Also, just to let you know, you are using a non-standard form for the bundle identifier. Apple recommends something of the form com.CompanyName.GameName. If you already have this game going this way, then leave it that way, but you may need to send me more information if it still fails (such as the IPA itself).
Send it to Stephen again, he’ll get it on to me. And it’s no problem. I’ve went back and forth with users trying to figure out bugs we couldn’t reproduce before. It’s also possible I broke something with the latest fix for IPP I posted.
Sorry I didn’t see this sooner. But nothing has worked in 4.10 just yet. In 4.9, on a clean project it builds, and uploads just fine, same certificates and provisions. 4.10 sort of broke everything and is the issue at hand
Ok, so everything looks like I would expect it to be. The name of the certificate to validate against is now correct. All of the requirements data looks as I expect it to. However, I only ever had one signed binary from a Mac signing to learn from, so it is possible your requirement section might be different if signed on a Mac. At this point, the only way I can figure out what is going wrong is for you to sign your project on a Mac and send me that IPA so I can see what might be different.
So I have rewritten some of the code sign code to modify only the bits that need to changed from the original file as opposed to fully re-saving a section. I have attached an updated iPhonePackager.exe. Give it a try and see if it works. I’m not sure it will help, but it will give me another data point.