I make an GameModeBase class and make an variable that I want store the player Start actors transform.
And I make a blueprint class of PlayerStart get object of GameModeBase that I use on C++ and use as to get that value I make inside C++.
And when I press the play button to see the result, it works fine, but I get the error message as the title says. Is there any way to get rid of this error? Also, is this error likely to cause any future problems?

