Hello everyone,
is there a way to iterate thorugh the slots of for example a stack_box or an overlay like normal arrays to modify properties of the widget contained in the slot?
if(WidgetToHide := StackBox.Slots[0].Widget):
This doesn’t throw any error but when I try to set the visibility of WidgetToHide to Hidden nothing changes…
WidgetToHide.SetVisibility(widget_visibility.Hidden)
Thanks for your suggestions!