Items, Resources, and Gold Not Persisting Between Sessions When Items Set To Drop on Elimination

Summary

Even though I have my Save Point device set to save Collected Items, the items never persist between sessions in the live environment. They do persist in an edit session. This is a big issue for the way my game is designed. Any idea if there is a way to get items to properly persist in the live environment? Or is there a fix in the works?

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Place Save Point device. Set “Save Collected Items” to true.
In a session, note that items persist properly when ending and launching a session.
In live environment, items do not persist however.

Expected Result

I expect items to persist between sessions if the Save Collected Items option is set to True.

Observed Result

Items are not persisting between sessions in live environment ever.

Platform(s)

All Platforms

Island Code

0035-9632-9229

Anyone else experiencing this? Are devs looking into a fix?

Did you select to load and save automatically?

Yes, I have Auto Save and Auto Load set with Initial Spawn being the Auto-Load Behavior and with these settings, persistence is not working on live. I have even tried manually loading at initialization and putting in my own save system. But no matter what, I lose resources, Gold, and collected items on live environment between sessions. But it remembers my location. So it’s remembering some info but not all. I have Save Resources, Save Gold, and Save Collected Items all checked on and all those are being lost on live environment between sessions. But in an edit session, they are persisting properly.

Following up again here. I’d appreciate acknowledgement of the issue.


Here’s how I have it configured. It used to work on live environment until about 2 months ago.

On the Class Designer for my Default Class, I had Eliminated Player’s Items, Resources, and Game Resources set to Drop. I changed this to have Eliminated Player’s Resources and Game Resources set to Keep and now on Live environment my Resources and Gold are persisting but my items are not. This makes me believe that the Eliminated Event might be getting fired at game end or initialization on the live environment and this is causing me to drop all my items between sessions.

I can confirm the elim event DOES fire when a player leaves the PlaySpace but i would think the save device would account for that ?

Yea then I think on live environment the save point device isn’t accounting for the eliminated event being fired.