items not going in hot bars and Turing white sorry about the music i forgot i had Spotify on

it also wi

ll delate it will aslo move and delate the item to the left of it. I do not get any errors but i do when I put a building piece into my inventory and then move that to the hotbar and the building peice turn white with a 0 for how meny i have although i can still use everting and i get errors for those. Server logged in When i click on the error it bring me to the reset slot Play in editor total start time 0.136 seconds. Blueprint Runtime Error: “Accessed None trying to read (real) property ItemAssetInfo in W_InventorySlot_C”. Node: SetText (Text) Graph: EventGraph Function: Execute Ubergraph W Inventory Slot Blueprint: W_InventorySlot Blueprint Runtime Error: “Accessed None trying to read (real) property ItemAssetInfo in W_InventorySlot_C”. Node: Set Brush from Texture Graph: EventGraph Function: Execute Ubergraph W Inventory Slot Blueprint: W_InventorySlot Blueprint Runtime Error: “Accessed None trying to read (real) property ItemAssetInfo in W_InventorySlot_C”. Node: Switch on E_ItemType Graph: EventGraph Function: Execute Ubergraph W Inventory Slot Blueprint: W_InventorySlot

Your images are too small to make out the content in detail, but I’ll link an inventory tutorial below:

Inspect Tutorial Part 1 - Unreal Engine 5.4+

You won’t need all of it, but if you look at the hotbar section, you might be able to discover what is missing in your project. Your error suggests your ‘W_InventorySlot’ is missing or not being created prior to being referenced. The series linked above goes over all of that; though it will look different on the surface, it should be transferable.

I will look into it a pompom I have is that overthink this thing am not sure what I need to change