I am putting together an inventory system where the players inventory expands when the put on new equipment.
I have an Inventory UI with a List View that shows all of the containers that the player is currently wearing, inside each of these is a Tile View that should display the available slots for that container but doesn’t.
I’m unsure if this has something to do with the fact that the Tile View is inside of a List view or if I have forgotten or missed something when creating the widgets. I have made sure that the slot widgets inherit from IUserObjectListEntry.
The blueprint for populating the Tile View:
What it should look like:
What it actually looks like: