Items from game runtime are saved in Editor


When I start game from Blueprint editor and spawn actors in game, actors spawned correctly and not saved in the project…

But when I start game from Start button on main page of the project (main Editor), then actors not spawned in game, but saved in the project…
Is that feature of the Editor or bug?

Video how to reproduce: http://www./watch?v=WAc_OqrCXKU&

Hey ,

Thanks for making us aware of this issue.

First of all, any actor that’s placed when you’re in PIE or Simulating the game will not remain once that session has ceased. Does this occur in all projects that you set up this way, or is it only happening in one project? Did it occur in 4.8.1?

Hey ,

I have not heard from you in quite a while and for this reason, I must close your post out as resolved. However, if you have any further questions regarding this topic, please do not hesitate to reply back and we will assist you further. For all other questions, please post a new question on AnswerHub.