Instead of needing 100 Item Spawners for a map I thought I’d just have empty props mark locations and have one Item Spawner teleport to them and drop a random item there. However, it seems the Item Spawner can only have one item active in the world at a time, each time I teleport and spawn a new one the previous deletes. Although the “Continuously spawn items” setting seemed promising that does not allow multiple items to be spawned at the same time. This would save tons of memory and optimize many of our workflows, please add a setting for “Allow Multiple spawned Items” and “Max Spawned Items”
Hmmmm… this is working for me. The problem im having is when multiple items are spawned they magically move to the first item that was spawned. Why don’t they stay in place? So frustrating.
Item granter can do this i think you only have a max of 100 items in the world anyways then they start replacing each other
If they are in close proximity they do
unless you set the gold amount to 1 i believe
I did the gold option and had inf gold on the map as i used a verse ui for gold not fortnite gold so it didnt matter for me.
Item granter spawns at player instead of at spawn/chest location tho, and spawner items can be found in the world like loot while the granter needs to have a chest prop/button for each spawn to have interactable loot. If item spawner could drop 100 items around the world that would stay in place we could save tons of resources and memory.
It should work make sure you allow spawning when blocked and spawn item even if last one hasnt been collected yet