I have created an interact button ‘e’ which adds items into the players inventory, and I was wondering how I can play different sounds for different pickup types, e.g. all health pickups have same sound, but different sound to collecting coins pickup. I can quite easily play a sound for whenever the player presses the ‘e’ key but want something a bit more professional. Cheers in advance.
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You can create child blueprints and assign the sound on there. Or you can create a component which lets you set the type and the sound on a single blueprint. Or just create variables on the 1 blueprint for the object and the sound.
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I found a way to do it shortly after posting this, but thank you for the reply!
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