for a mod I am currently working on I would like to modify some settings of player and dino inventories.
This shall happen when a special item from my mod is added to the inventories.
I don’t want to replace the inventory blueprints to be stackable with other mods.
So I’d prefer a solution that the item itself changes attributes of the inventory it is added to or removed from.
I can’t see any BPNotify functions to react on that from the PrimalItem.
Is there any way to do this with event dispatchers or something else?