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Item performs action when added to inventory

Hi there,

for a mod I am currently working on I would like to modify some settings of player and dino inventories.
This shall happen when a special item from my mod is added to the inventories.
I don’t want to replace the inventory blueprints to be stackable with other mods.

So I’d prefer a solution that the item itself changes attributes of the inventory it is added to or removed from.
I can’t see any BPNotify functions to react on that from the PrimalItem.
Is there any way to do this with event dispatchers or something else?

Regards,
Michael