Thanks in advance for you time looking at this, I appreciate any hints you can give.
I am fairly new to unreal 4, very impressed overall but finding a few things hard that was natural in the unity engine.
I created a new item that is a sword. Its has a parent blueprint of “Melee Weapon” and all works fine except gravity. For some reason when I have these items in game they just float almost as stuck in limbo.
The character is effected by Gravity, but not the new object… I have made sure it has “effected by gravity” set on the mesh and all components.
Any idea what I am doing wrong?