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Loot Pools define reusable rules for selecting items, letting developers use the same loot setup for enemy drops, chests, quest rewards, and other reward sources.
Loot Pools define the items that can be awarded and the rules used to select from them when loot is requested. Developers can build pools with guaranteed drops, weighted selections, nested pools, or custom selection logic, then reference those pools anywhere an experience needs to grant loot. The same pool can drive an enemy drop, populate a chest, or provide a quest reward without duplicating its selection setup for each context. The system returns the selected items while leaving the caller responsible for how those items are granted, spawned, displayed, or otherwise introduced into the experience.