I am trying to figure out the best way to list a large amount of items that can potentially be found by the player. However the items don’t spawn or count as found till the player triggers a scan event via a button. At which point the game is supposed to check the specific point of interest the player is at to retrieve a list of items that can spawn. Then Spawn x number of items randomly depending on chance of them spawning, for the player to retrieve.
I’m still very new to UE5 and have no clue where to start this from. Any help would be much appreciated.