Item just replaces another in Horror Game Inventory

So I’m taking “Unreal Engine Ultimate Survival Horror Course” on Udemy. I seem to be following the instructions to a T, but there’s something wrong here.

I can pick up objects and they appear in my inventory, but when I pick up another one, it just replaces the first item instead of filling another slot.

I don’t think I could screenshot every blueprint that may have an effect here. Here’s a folder with everything that should be affecting the inventory if you somebody could take a look. (More important folders are marked blue in Drive) Inventory Help - Google Drive

I’m willing to provide any other info one may need to help me.

A screenshot of the Pickup Logic and one of the add to inventory logic.

Overall if its replacing, then look at the “Set/Add” logic. There should be a conditional check prior to that to determine which slot.

1 Like

Add Item (Full)


Add Item (1/2)

Add Item (2/2)

Update Inventory Slots (Function within Add Item)

Pick Up Logic

Thanks for your help!

Here’s a better quality image of Add Item (1/2)

You know what sir. I figured it out. Thank you for your willingness to help though!