Hello, I am trying to use a blueprint that was being shown on youtube, and the difference was that they used general actor classes, while the things I want to pick up are skeletalmeshactors. I thought I had substituted the necessary nodes. It is compiling, but it isn’t picking up the object in game. Any help is appreciated, thank you.
Hello,
Okay, you should probably simplify this function first. Do you know how to have a character pick up ONE SIMPLE object?
If so, please post a screenshot of what that would look like.
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Checklist time:
• the input is not working
• the pickups are not skeletal meshes (overlap & cast fail)
• tag typo / missing
• socket typo / missing
• collision object type mismatch (player ignores pickup type or items ignore pawn’s capsule (?) type
• we’re not actually overlapping anything
• isHolding defaults to True
Step through these, see what you can find.
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