item is not assigned correctly to socket after being thrown to the ground

when I take a new, spawned item, everything works perfectly, but when I drop it on the ground and try to take it again, the item levitates near the character’s legs, even though the socket is set correctly, otherwise even the first time I grab the item there would be a problem with it, I don’t know where the problem is, whether it’s with collision or physics, I hope someone can help me here

make sure your physics mesh is the root component, otherwise when you enable physics it detaches from the root.

and of course make sure physics/collision is disabled when you try to attach it to anything

its working ! thanks :slight_smile: