I set up a chest system for my Mini-Battle royale. It involves a tracker that tracks when a chest is opened granting the player a set of items via item granter devices. This works, but each chest grants the same items each time.
I have numerous item granters connected to when the chest is opened. Each granter also has a lot of items in it 30/50ish+ for the weapons alone.
I don’t know how to fix this can somebody help?! ty