I’m wanting to create an effect for the items in my game, I wanted to make something like the one in MuOnline
whenever the item goes up a level it gains an effect, here’s an example on common items up to level 7 :
here’s an example in items that are special (in this case this item is excellent) it already has a different effect from level 1 and it changes until level 6 :
from level 6 to 8 :
I don’t know much about effects in the unreal engine, I would really like some help from the community
i Use Unreal Engine 5
I guess that just made in materials. “Breathing” color change can be done with [Sine] + [Lerp] nodes, and the wave effect is just some kind of a moving wave mask added to the main material; maybe even procedural.
Look into UE materials, they have a lot of stuff that you can use to create various effects.