I’ll try to create a little Box with Start Items in it, but i want this to be craftable just once per life. I set the “Blueprint Allow Max Crafting” to 1 and i also tryed to set “Crafting Cooldown Interval” to 36000
but iam still able to craft as many i want
Use the “On Used” function to give the crafting player a buff then use the “Allow Crafting” function to check for that buff. If player has buff, disallow craft
all right, thx i will check on that. Do i have to put that in my “PrimalItemStructure…” BP Graph ? - I`m absolutely new in graph so i give it a try an will update with some screenshots. Thanks for now
What about when the player dies or the server resets and the buff disables? Or am I doing something wrong with my buffs and they’re deactivated under these scenarios when they shouldn’t be…
This is how you can have 1 craft per player. If you want to simply have the blueprint only be used once, the PrimalItemStructureBP will have something to allow only x amount of crafts before the blueprint is “used up.”
That being said, the buff should stay through a restart but disable on death as long as it is NOT set to persistent and “prevent saving” is unchecked which i think most buffs are by default. I made a temporary transportation mod awhile back that allows you to craft a “Jetsons” flying capsule once per life and that’s how I did it.
However, TBH I have not used that mod or looked at it’s page in quite awhile but it was working as intended when I last checked so if that is not how it works now it is because WC changed something with the buffs.