Item Associated With Particular Treasure Chest Actor?

Context: I have made a treasure chest actor that opens when my player interacts with it. If I drag the actor blue print on to the scene it puts a chest there. And I can copy and paste again and again to put as many of the exact same chest instance as I want in the scene. (And they miraculously open and close independent of one another.)

Q. How would I go about designating a particular Item for the player to acquire for a particular chest? Lets say for example I have 3 chests of the same chest actor. Each chest looks the same and runs off the same exact blueprint. How do I make sure chest 1 always has ItemA, chest 2 always has itemB, and chest 3 always has ItemC? Basically I want to know what sets each chest instance apart in the World Outliner so I don’t have to make an entirely new Chest Actor for every new Item. Trying to explain from my limited knowledge, I just want to be able to assign a variable to a chest instance and read what variable that is so I can easily determine what Item to put in my players hands. And if I don’t like what Item it is I can just change the variable associated with said chest on the fly. I’ve already come up with some ideas in my head that might achieve the effect I’m looking for but probably are not very resource efficient and so I would rather consult people on the forums for better ideas. Anyways thank you to anyone who is willing to help. Try to think Legend of Zelda ‘one and done’ chest not Minecraft storage type chest.

Hi man,
Thats super easy.

You can set any variable in your chest, to be editable, and visible from outside.

I would suggest you to create an enumerator (Random site that show you some steps : Enums in Unreal Engine 4 Blueprints - Couch Learn )
For example, create an enumerator with… “Random” , "Epty " ,“Trap 1” , “Object A” ,

Than set this variable to be editable and visible.

When you drop your chest in the scene, select it and in the detail you will find your Enumerator.
So you can set every chest with a different variable,

Inside your blueprint you can put a Switch on enumerator, to run different part of blueprint , or use it just to spawn the item you named in it.