Hey realrainbowrad,
Yeah, this is bit of a problem.
Depending on how many other devices you have, the item spawners seem to start malfunctioning around 80.
Maybe it has to do with them all happening at the same time, I’m thinking enable all of them a second or two after round start, in case round start is doing too much.
you could also try a few timed obj devices that enable them in bunches, maybe 10 or so every second after round start.