Exactly… UE4’s TAA was never good enough for many kind of games IMO. It might work great for film and other scenarios where you can’t directly control the camera but for fast moving action games? nope!
I thought that the technique was simply not that great in general but Doom makes this clear: it can look great even with fast motion
It pains me deeply to say this but I’m going to be honest and go as far as to say UE4 might just have the worst AA solution I have seen
Based on what I have been reading in this and other forums there is somewhat of a split between gamers preferring blurry or sharp AA.
TAA and blurriness is fine for some users, I get that!.. but you Epic guys need to acknowledge the fact that at least for some users (if not the majority) the blurriness and ghosting is very distracting to the eye and not an acceptable visual effect.
I don’t know if it’s just me but personally the first thing I do when I start playing a new game is go to the options menu, reduce or turn off motion blur and switch to a non-blurry AA (like MSAA x2+).
It would be amazing if we had alternatives or an improved version, I would be forever grateful and gladly accept even a large performance hit if it meant MSAA-like quality!
FXAA would *almost * be an acceptable alternative assuming all graphical features were supported but they are not… like SSR for example, so you can’t really use it as a scalability option in production because it can break a lot of things.
I’m gonna say there is a distinct difference between “blurry” and “ghosting”. Some people prefer sharp and some prefer blur. That is right. But none prefer “this”:
Currently no one is happy about this effect. No game developer, no gamer who love sharpness, no gamer who love blur.