It would be really nice to see support for different anti-aliasing types

Thanks Yura_s

I found it before line 179 “#error Fix me!” :confused:

… but worst, the white ghost changed to a blacked ghost effect, very appreciable with background foliage.

Also tried other things:
#r.TemporalAASamples 8
r.TemporalAASamples 0

#r.TemporalAASamples 8
r.TemporalAASamples 16

r.TemporalAASharpness 1

r.MipMapLODBias -1