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It would be helpful if Morph Targets could support negative values

Back in March, this question was posted asking about a way to use negative weight on morph targets
https://answers.unrealengine.com/questions/9303/morph-target-with-negative-values.html

An Epic dev mentioned a plan for supporting the feature. Is there any word on when this can potentially be expected to be in engine?

I have a lot of cases where I could really use morph targets that take values from -1 to 1 rather than 0 to 1.

This has come up from time to time, both being able to force them negative and drive them more than 1. I’ve bumped the priority of this task, hopefully we will get to it soon!

Hi evillego6,

The morph target weight limits have been change, and can now be driven beyond the 0 - 1 range. Here is a link to the relevant change on github:

https://github.com/EpicGames/UnrealEngine/commit/f5f1b8b77efe30878fac8d7ae101b07636833bc9

Hope this is helpful to you, let us know if you encounter any problems with it!

Martin