Recently, I have been using iclone to create animations and importing them into ue5
Discovered a very practical feature… Look at …
It can keep the NPC’s eyes fixed on the player , Whether NPC is running or talking
If UE5 also has this feature, it would be great
Because it is very practical and improves work efficiency
There is a “Find Look at Rotation” function that you can use. It’s what I use to keep bodies facing one another during transformations. However, at the moment, I haven’t learned how to maintain eye contact.
I’m not sure if you require automated head movement and eye movement or just body rotation.
You would need to make this part of the animation logic, in UE assets those are the animation blueprints. From within there you control how to blend animations together or build them procedurally. One way to point eyes at a target would be to set up IK for eye bones in such blueprint. Afaik there is no default implementation of such thing.
I think you mean the function from UKismetMathLibrary, this returns a rotator in the forward (X) direction, the result of (TargetLocation - StartLocation). That can be used in the IK I mentioned.