Currently there is:
# Signaled when this `fort_character` changes sprint state.
# Sends `tuple` payload:
# - 0: the `fort_character` that changed sprint state.
# - 1: `true` if the character is sprinting. `false` if the character stopped sprinting.
SprintedEvent<public>():listenable(tuple(fort_character, logic))
This is the old sprint (slow), we would like subscribe to the new sprint event (the one where the sprinting bar is displayed)