It would be cool if we could subscribe to sprinted event (not running, but the one where the sprinting bar displays)

Currently there is:

   # Signaled when this `fort_character` changes sprint state.
    # Sends `tuple` payload:
    #  - 0: the `fort_character` that changed sprint state.
    #  - 1: `true` if the character is sprinting. `false` if the character stopped sprinting.
    SprintedEvent<public>():listenable(tuple(fort_character, logic))

This is the old sprint (slow), we would like subscribe to the new sprint event (the one where the sprinting bar is displayed)

@latundaPC Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

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Any news on how to do it?

Fix it please! Very necessary :folded_hands:t2: