It seems to be impossible to make vehicles for UE4 in Blender

So I am having this issue where it seems to be impossible to model and rig a car in Blender and export it as an FBX to import it to UE4.

I have been trying for 4 days with no luck so I exported the example Sedan car from the vehicle example and put it into Blender and took a look at how it was done. I then followed exactly how it was setup and made my own vehicle in the exact same way with a new model and mine does not work. Here’s a video to show whats going on:

Note how in the video even though my vehicle is oriented correctly it for some reason starts the camera on the left side of the vehicle instead of the front like the Sedan is.

Is this a glitch in UE4 or Blender? I really don’t know anymore because I set both vehicles up exactly the same and that glitch is happening.

Please help me!

Edit: The radius on the sphere’s for the sedan’s wheels are ~34 and using the scaling tool or moving tool is extremely slow, but on my vehicle the radius of the wheels is 1.01 despite being 3 times the size of the sedan’s. I did not post this to the “report a bug” place because I dont know if it is one or I am just doing something wrong

IIRC Blender and UE4 use a different axis as the forward direction.

Hi IDK if you solve your problem ,but here I immediately see that in this video you have problem with scale, look the Mass when creating box for the body of Sedan around 1000 kg and compare with your vehicle 0.00 something and of course your vehicle flaying, I hope this will help you a bit.