It’s possible to disable the player bumping physics objects but still being able to collide with/stand up on them like a ship with buoyancy?

Apparently the problem was the collision. I just duplicated my boat’s mesh, one is the one that receives the water physics and rocks, being the root component, ignoring the player in the collision channel and having the D2DOP or cylindrical collision profile. The other one blocks the player but has complex collision in the mesh settings. Simple as that. I was able to remove any bumps on the boat, the boat now looks realistic and heavy!

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