It’s possible to disable the player bumping physics objects but still being able to collide with/stand up on them like a ship with buoyancy?

I have a working ship, however, if the player runs sideways and collides with a part of the ship, the ship receives a force and moves a little. I wanted to completely remove the force exerted by the player to that Pawn/Actor but still, collide, be able to stand on top of it being carried away.

Sounds like you need to disable this:

Or, if you want physical interactions with other physical bodies, play with the downwards scale.

Thank you very much for the answer, . So… I already used these settings, however, the boat still continues to be pushed when I run and hit the sides (Only running upwards).

I notice that when the boat is stopped, these settings work, however, when I add “Add force” for the boat to sail, this behavior of the player pushing/bumping starts to take effect. Ideas?

Is there any way for the player to not exert force on specific meshes and just be “Respected” by their collision settings?

Apparently the problem was the collision. I just duplicated my boat’s mesh, one is the one that receives the water physics and rocks, being the root component, ignoring the player in the collision channel and having the D2DOP or cylindrical collision profile. The other one blocks the player but has complex collision in the mesh settings. Simple as that. I was able to remove any bumps on the boat, the boat now looks realistic and heavy!

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Pheeeew. I was about to blame a plugin that you might / might not be using! :innocent:

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Oh… I might… cough cough…