It it possible to parse, export or serialize map data from an Unreal Engine map?

Hello. I was wondering if anyone knows of a good way to parse and export data from UE maps alternatively serializing them at runtime so I can write relevant data to a text dump. The reason why I’m wondering this is because I want to make my own network implementation of UE. I realize it’s a stupidly big task, but I’ve had fun taking on big projects like these before even if I didn’t finish any actual games. I’m especially interested in vertex data so I can simulate a world with collision using PhysX on a stand alone server. I’ve used PhysX before and worst case scenario I can probably write some functions to the engine code to let me just extract all the vertex data at runtime, but that’s not ideal if I can just parse the files as they are ^^

Thanks for any input and sorry for the strange question.