it is way, to increese scaning collision speed? let say thay ball not go through wall in fast speed. how i know collision check in game every frame. but if you have 40 fps and sppeed wery hight then objects goes through wall.

it is way, to increese scaning collision speed? let say thay ball not go through wall in fast speed. how i know collision check in game every frame. but if you have 40 fps and sppeed wery hight then objects goes through wall.

Hi! You can use CCD flag. You can find it in Blueprint somewhere in component Collision settings. With that flag enabled this component’s collision will be checked with more precision.

Thank you. It works with some errors. But that better than object go through ground!

One more thing - to configure global physics params.

Sometimes its helps. Sometimes… it slowing down time.

Hi! Of course! It is always between precision and rapidity.