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(sorry for bad english) hi, there is a way to make a terrain like landscape for android? without using landscape ofcourse. my limit is paint texture on a big extension of static mesh using blender or unrealengine.
what i have tried: landscape of engineunreal = impossible to use for the texture limitation (max 3, if more than 3 android device visualize nothing)
paint unrealengine = very bad painting and working very bad( maybe is my pc, maybe i can’t find good tutorial but I’ve never found a way to make it work )
blender = when use a shape too big the textures are badly seen and can’t use blender cycle because make import impossible
blender shape when not too big = texture wonderful but how to merge them in unreal? there is visual errors when merge 2 static mesh or position them too close like overlap or annoying black line between them(play with millimeters for a false merge is not a solution i think).
so, it’s really possible (for android) make a big terrain with different texture?
there is a tutorial for this? thank for the help