Im not clearly understand what you mean. How i can tell the ue4 that i dont want to render level or meshes inside level for one player? I tryed to use ActorHiddenInGame property, but its replicated and still has same value for both players.
Im not clearly understand what you mean. How i can tell the ue4 that i dont want to render level or meshes inside level for one player? I tryed to use ActorHiddenInGame property, but its replicated and still has same value for both players.