It is possible to create dynamic material instance for InstancedFoliageActor?

I am making a scene for my game, and I want to change the material parameter of the foliage (wind) at run time, so I can make the foliage sway. is there a way to accomplish it with dynamic material instance?

Thank you guys!

I don’t know if you can do this with the default foliage tool, but you can change the parameters you want to change to collection parameters. Then, you can change them from blueprint, without needing to reference the material :slight_smile: