Hi Eric,
Thanks a lot for your reply, It gave me a very huge base to try to build what I need.
Here’s a vid about how is going on the prototype of this Mirror Blueprint:
I did some changes:
First of all I added a box shape in the mirror blueprint, that can casts overlap events, cause if I put on a scene 100 windows frames, I do not want to calculate every tick the distance between the player pawn and the mirror blueprint:
So , inside the Mirror Maze blueprint there’s a scene capture 2d placed at the most center of the window frame, then I added a looking at behaviour between the scene capture and the pawn, to obtain a more realistic mirror reflection
Then I didn’t wanted to turn off and on the mirror maze like a switch so I added a sort of blend in effect that becomes stronger as the distance between the mirror and the pawn decreases.