It is possible to create a Mirror Maze using Scene Capture 2d?

Here is the final Material which is Blended by a Parameter which we will control in a Blueprint:

Here is the Event Graph for a Mirror Actor, whose components are made up of a Static Mesh and a SceneCapture 2D. This will get the distance from the Player Character to the actual mirrored object and compare it to a set distance value and switch the material blend as needed.