I’ve always used Unity, but some technical issues, I recently started using Unreal.
I want to control the bones of the character in the level (posing or attatch props, turn on/off parts invisible like hat, etc.)
As far as I know, Unreal can’t control bones in levels (scenes) like Unity does.
Is there any way to expose the bones in the World Outliner?
In a similar way. The level sequencer gives you control, but it doesn’t seem that simple because there is no hierarchy.