It is possible to control bone in world outliner?



I’ve always used Unity, but some technical issues, I recently started using Unreal.

I want to control the bones of the character in the level (posing or attatch props, turn on/off parts invisible like hat, etc.)
As far as I know, Unreal can’t control bones in levels (scenes) like Unity does.

Is there any way to expose the bones in the World Outliner?

In a similar way. The level sequencer gives you control, but it doesn’t seem that simple because there is no hierarchy.

Hi! Can you tell more about the problem that need such control in World Outliner? Level Sequencer use such control to store sequence keys, Persona editor uses such control to record new anims and edit existing ones.