Example:
MovementKeyFrame1 : keyframe_delta = keyframe_delta #Key Frame 1 to begining
{
DeltaLocation := VectorToMidPoint
DeltaRotation := StandarRotation
DeltaScale := StandarScale
Time := Frame1Time
Interpolation := EaseOut
Prop.SetMaterial(Mat_BakedB_0,?Index:=0)
}
It is possible? Any workaround?