It is impossible to upload a large project for Unity to the FAB.

It is impossible to upload a large project for Unity to the FAB.

I’ve been trying to upload files for several days.unitypackage to my products, which I sell in parallel to UnityAssetStore, but the error “An error occurred” constantly occurs after reaching 100% file download, which makes it impossible to upload such files to FAB.

According to the support, this is due to the fact that there are more than 999 files inside the archive.

For example, I took several files:

  1. .5.4 GB unitypackage
  2. .unitypackage is only 1.45 GB in size
  3. .unitypackage is 874 MB in size
  4. .unitypackage is 958 MB in size

Due to the fact that the support said about the technical limit of 999 files, I checked them:

  1. The first archive turned out to contain about 1780 files (meshes, textures, prefabs and materials with scenes), but if we take into account duplicate .meta files, it turns out that there are 3568 files in the archive, let’s say it’s a lot.

  2. There were only 750 files in the second file, but if you take into account the .meta files that the engine creates in addition to each file, then there are already 1,500 files in total.

  3. Next, the third file is 874 MB, there were only 205 files inside, and the download was also constantly unsuccessful

  4. And the fourth file was 958 MB, where there were only 181 files inside, but again, an error occurred when uploading to FAB.

In total, it turns out that FAB does not allow you to load Unity files normally, which is why there are not so many decent works in unity format in the store.

An extremely incomprehensible limit on 999 files in the archive, which prevents downloading large works in unity format, especially with regard to the environment.

When will the changes be made and when will it be possible to upload large works from unity?

i am also facing the same problem. also in their requirements for unity projects, it is written that we need make sure the asset is published in unity asset store already, but it has not taken the input url or anything to check that either. any support on this, any successful devs here?

Hi folks. I’ve raised this to the team and we’ll take a look.

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UPDATE: This issue is known and we’re working on resolving it. Please note that this issue is not specific to Unity files - it affects any large file uploads.

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@skfabby I want to say thank you! The problem was completely solved for me, I was able to upload large files again and a couple of such products have even been approved.