It is impossible to generate compressed cooked assets in 4.8 and 4.9

Hi,
The cooking compression has performance implications for loading, we have disabled this for almost all platforms until those issues are resolved.
Compression of the pak file is a much more optimized code path this is what you should use. To do that enable compression and also enable store files in single pak file.
Or if you are creating a package from the editor then just use file → package.

You can see the compression amount using the unrealpak tool to uncompress the built pak file.

Thanks