Alright, let’s see… Unreal Engine. The one that I could always rely on for being light on my average PC, which allowed me to actually play. Keep in mind, this post is reactional, so don’t expect any amount of sense… but, nonetheless, I feel the need to express my dissapointments with the engine.
Before you comment:
**YES this is an optimization rant
YES this is me bickering about the development priorities at Epic**
I’ve been following it for a good few months now. I downloaded it well before then, but it was only then that I began actively watching the developer’s decisions etc etc. By that time, though, it was abundantly clear that UE4 had some bugs and issues to deal with. I understand, this is a work in progress kind of thing and these things take time. So, I waited and waited, to finally be able to try out the engine without running it at bare-minimum specs (it’s impossible to play like this-- with 3d resolution set all the way to 0, it’s impossible to see enemies.
So, I either deal with unfavorably low FPS, or deal with impossible gameplay that relies on me watching what pixel moves fastest. I shouldn’t have to make this decision.
It should be easy by now to optimize games in a way that more money-wise gamers could enjoy them. Apparently not? The Source Engine has been out for YEARS, and Valve still uses it for games such as CS:GO and Dota 2. Why? Because people can run it. Apparently, Epic doesn’t understand this, and puts prettiness over quality of content and stability/performance.
Also, the editing software is garbage. I won’t go into further detail, because what has already been said, shouldn’t have to be said again.
Well, maybe one thing: What the Source Engine does right, the UE4 engine does horribly, horribly wrong.
Just my two cents. I can hear the fanboys miles away screaming.