So my issue is I recently had to change some meshes on my main character and delete the old Animation blueprint and make a new one. As of right now the “Try get pawn owner” is continuously showing up as not valid
Here is a screenshot:
So my issue is I recently had to change some meshes on my main character and delete the old Animation blueprint and make a new one. As of right now the “Try get pawn owner” is continuously showing up as not valid
Here is a screenshot:
I’m getting the same issue with pretty much the same set up, have you found a solution to this???
Hi willhaddix,
I suspect that the debug object selected for your blueprint is the Persona preview instance (there’s a dropdown at the top of the Persona window on the toolbar). This preview component is an actor containing a USkeletalMeshComponent and as such has no pawn associated with it.
To debug this blueprint properly you can set up your pawn in the level editor and simulate, then switch the Persona debug target over to the pawn instance.
Hopefully this helps,
Benn.