@editable
Device: mutator_zone_device = mutator_zone_device{}
If I create a creative device with this editable data member, I can set a mutator_zone_device using the UEFN editor.
However I need a way to check in Verse, if the Device member is actually a valid reference. If I don’t set the Device property (or clear it), the Verse script has now way to actually check if the Device is actually pointing to a mutator_zone_device or empty.
Does anyone know if there is a way to solve this issue?