IsValid check for devices (Verse)

@editable
Device: mutator_zone_device = mutator_zone_device{}

If I create a creative device with this editable data member, I can set a mutator_zone_device using the UEFN editor.

However I need a way to check in Verse, if the Device member is actually a valid reference. If I don’t set the Device property (or clear it), the Verse script has now way to actually check if the Device is actually pointing to a mutator_zone_device or empty.

Does anyone know if there is a way to solve this issue?

Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.

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