Using textureArray custom engine build 4.19 having issue building UE4Editor any help is appreciated
Here is the error log:
------- Build details --------
Using clang (/usr/bin/clang+±5.0) version ‘5.0.1’ (string), 5 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : /usr/bin/llvm-ar
Using fast way to relink circularly dependent libraries (no FixDeps).
ERROR: System.IO.FileNotFoundException: Could not find file “/home/ghost/Desktop/UnrealEngine4.19.2/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/UnrealEd/Texture2DArrayThumbnailRenderer.generated.h”
File name: ‘/home/ghost/Desktop/UnrealEngine4.19.2/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Inc/UnrealEd/Texture2DArrayThumbnailRenderer.generated.h’
at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <71d8ad678db34313b7f718a414dfcb25>:0
at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <71d8ad678db34313b7f718a414dfcb25>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream…ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamReader…ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <71d8ad678db34313b7f718a414dfcb25>:0
at System.IO.StreamReader…ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <71d8ad678db34313b7f718a414dfcb25>:0
at System.IO.StreamReader…ctor (System.String path, System.Text.Encoding encoding) [0x00009] in <71d8ad678db34313b7f718a414dfcb25>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader…ctor(string,System.Text.Encoding)
at UnrealBuildTool.CPPHeaders.GetFileContents (System.String Filename) [0x0001d] in <6446f394f719495d9e7b0db7d8ea7433>:0
at UnrealBuildTool.CPPHeaders.GetUncachedDirectIncludeDependencies (UnrealBuildTool.FileItem CPPFile, Tools.DotNETCommon.FileReference ProjectFile) [0x0000e] in <6446f394f719495d9e7b0db7d8ea7433>:0
at UnrealBuildTool.CPPHeaders.GetDirectIncludeDependencies (UnrealBuildTool.FileItem CPPFile, System.Boolean bOnlyCachedDependencies) [0x00041] in <6446f394f719495d9e7b0db7d8ea7433>:0
at UnrealBuildTool.CPPHeaders.FindAndCacheAllIncludedFiles (UnrealBuildTool.FileItem CPPFile, UnrealBuildTool.CppIncludePaths IncludePaths, UnrealBuildTool.IncludedFilesSet& Result, System.Boolean bOnlyCachedDependencies) [0x0003d] in <6446f394f719495d9e7b0db7d8ea7433>:0
at UnrealBuildTool.CPPHeaders.FindAndCacheAllIncludedFiles (UnrealBuildTool.FileItem CPPFile, UnrealBuildTool.CppIncludePaths IncludePaths, UnrealBuildTool.IncludedFilesSet& Result, System.Boolean bOnlyCachedDependencies) [0x0015f] in <6446f394f719495d9e7b0db7d8ea7433>:0
at UnrealBuildTool.CPPHeaders.FindAndCacheAllIncludedFiles (UnrealBuildTool.FileItem CPPFile, UnrealBuildTool.CppIncludePaths IncludePaths, UnrealBuildTool.IncludedFilesSet& Result, System.Boolean bOnlyCachedDependencies) [0x0015f] in <6446f394f719495d9e7b0db7d8ea7433>:0
at UnrealBuildTool.CPPHeaders.FindAndCacheAllIncludedFiles (UnrealBuildTool.FileItem CPPFile, UnrealBuildTool.CppIncludePaths IncludePaths, UnrealBuildTool.IncludedFilesSet& Result, System.Boolean bOnlyCachedDependencies) [0x0015f] in <6446f394f719495d9e7b0db7d8ea7433>:0
at UnrealBuildTool.CPPHeaders.FindAndCacheAllIncludedFiles (UnrealBuildTool.FileItem SourceFile, UnrealBuildTool.CppIncludePaths IncludePaths, System.Boolean bOnlyCachedDependencies) [0x0008c] in <6446f394f719495d9e7b0db7d8ea7433>:0
at UnrealBuildTool.ActionGraph.IsActionOutdated (UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.UEBuildTarget Target, UnrealBuildTool.CPPHeaders Headers, UnrealBuildTool.Action RootAction, System.Collections.Generic.Dictionary2[TKey,TValue] OutdatedActionDictionary, UnrealBuildTool.ActionHistory ActionHistory, System.Collections.Generic.Dictionary
2[TKey,TValue] TargetToOutdatedPrerequisitesMap) [0x00295] in <6446f394f719495d9e7b0db7d8ea7433>:0
at UnrealBuildTool.ActionGraph.GatherAllOutdatedActions (UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.UEBuildTarget Target, UnrealBuildTool.CPPHeaders Headers, UnrealBuildTool.ActionHistory ActionHistory, System.Collections.Generic.Dictionary2[UnrealBuildTool.Action,System.Boolean]& OutdatedActions, System.Collections.Generic.Dictionary
2[TKey,TValue] TargetToOutdatedPrerequisitesMap) [0x0001f] in <6446f394f719495d9e7b0db7d8ea7433>:0
at UnrealBuildTool.ActionGraph.GetActionsToExecute (UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.Action[] PrerequisiteActions, System.Collections.Generic.List1[T] Targets, System.Collections.Generic.Dictionary
2[TKey,TValue] TargetToHeaders, System.Collections.Generic.Dictionary2[UnrealBuildTool.UEBuildTarget,System.Collections.Generic.List
1[UnrealBuildTool.FileItem]]& TargetToOutdatedPrerequisitesMap) [0x000c3] in <6446f394f719495d9e7b0db7d8ea7433>:0
at UnrealBuildTool.UnrealBuildTool.RunUBT (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.String[] Arguments, Tools.DotNETCommon.FileReference ProjectFile, System.Boolean bCatchExceptions) [0x01062] in <6446f394f719495d9e7b0db7d8ea7433>:0
Makefile:188: recipe for target ‘UE4Editor’ failed
make: *** [UE4Editor] Error 5