ISteamInventory Interface

Hi guys,

I am really new to Unreal Engine, I am just wondering how one would implement the ISteamInventory Interface using blueprints… If C++ is really needed it should be easy enough to figure out, but my main aim is to use mainly blueprints . I would like to have items in game that are visible and tradable on the Steam Marketplace. How can I achieve this and how can it be tested? Also how can I write the descriptions and add images to the items on the marketplace?

Many thanks!