Issuse combo number 2 triggers without needing a second click

These are ‘latency’ indicators

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What they mean is, you’re code will go directly to the next instruction and not wait until these events have finished

The next event for you is ‘combo end’. It’s not waiting until the combo has finished.

Would that screw things up?

If you want to run stuff after the animations, try putting it here

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I’m not saying this is the final answer, but it might well help… :slight_smile:

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