Issues with world machine free to ue4

I am currently working on a rpg game. When I import my map I made in world machine into ue4 the height map works wonderfully. I sadly cannot get my color map to work on the landscape. It first produces the color map thousands of times. then when I fix that I can’t align it correctly. Can anyone help?

Post a pic of your material setup.

Normally you just have to use a texture coordinate to scale the texture to the size of the landscape. :slight_smile:

If it’s just a bit map of the texture you made in WM, this is what you do.

  1. Hook up the texture to base color in UE4.
  2. Drag out a landscape coord node and set it’s scale value to your landscape size.
  3. Plug it into the texture UV pin