Issues with Water Body Ocean

(Unreal Engine 5.7.1) I’m using the WaterBodyOcean. highquality waves only render in a small circle around the camera (see the red line). As I move, the detail moves with me, leaving the rest looking flat low res. The waves are also moving too fast. I tried tweaking the LOD settings but nothing changed.

Since I’m a new member, I couldn’t upload a video, but there is a video in reddit.

https://www.reddit.com/r/UnrealEngine5/comments/1pdljpj/weird_visual_glitches_and_patterns_on_my_ocean/

Click on the actual mesh and under details you should find Wave,on the waves sources you should have Gerstner water wave selected.You can play with wave lenght and amplitude for the speed.

For blending between far and near water under Detail Normal Settings change the Water Distant Normal Length and Water Distant Normal Offset on the material instance of the water body ur using,in your case it should be Water_Material_Ocean.

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